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sstate hash validation is done at initialization of RunQueueExecuteScenequeue. However the index of 'valid' list returned from the validation doesn't correspond to setscene task ID. It's just an intermediate namespace between runqueue and sstate hash func. Use it as setscene task ID fully mess the flow. Previously this doesn't cause trouble because all setscene tasks are passed. Commit 58396a5d24c62710fd0a9f3780d84ac8a95d8e7c add 'noexec' concept to setscene tasks which grabs some tasks out of the list and thus trigger this problem Without this fix there're ~50 recipes (gzip-native, glib, ...) rebuilt weirdly with a minimal build, even though existing sstate packages could accelerate them. there's another typo using wrong task ID in a debug message which further hide this issue Signed-off-by: Kevin Tian <kevin.tian@intel.com>
Poky ==== Poky platform builder is a combined cross build system and development environment. It features support for building X11/Matchbox/GTK based filesystem images for various embedded devices and boards. It also supports cross-architecture application development using QEMU emulation and a standalone toolchain and SDK with IDE integration. Poky has an extensive handbook, the source of which is contained in the handbook directory. For compiled HTML or pdf versions of this, see the Poky website http://pokylinux.org. Additional information on the specifics of hardware that Poky supports is available in README.hardware.
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