lvgl: Configure assertions based on DEBUG_BUILD

Configure all the LVGL assertions to enabled or disabled based on OE
DEBUG_BUILD variable. This way, debug builds come with assertions
which are expensive, while regular builds do not.

Signed-off-by: Marek Vasut <marex@denx.de>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
This commit is contained in:
Marek Vasut 2024-03-13 05:40:08 +01:00 committed by Khem Raj
parent 2e69edc17a
commit 1f075a9a28
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@ -14,6 +14,8 @@ LVGL_CONFIG_SDL_FULLSCREEN ?= "0"
LVGL_CONFIG_LV_MEM_CUSTOM ?= "0"
LVGL_CONFIG_LV_COLOR_DEPTH ?= "32"
DEBUG_BUILD ??= "0"
ALLOW_EMPTY:${PN} = "1"
EXTRA_OECMAKE += "-Dinstall:BOOL=ON -DLIB_INSTALL_DIR=${baselib}"
@ -42,5 +44,11 @@ do_configure:append() {
\
-e "s|\(^#define LV_USE_EVDEV \).*|#define LV_USE_EVDEV ${LVGL_CONFIG_USE_EVDEV}|g" \
\
-e "s|\(^#define LV_USE_ASSERT_NULL \).*|#define LV_USE_ASSERT_NULL ${DEBUG_BUILD}|g" \
-e "s|\(^#define LV_USE_ASSERT_MALLOC \).*|#define LV_USE_ASSERT_MALLOC ${DEBUG_BUILD}|g" \
-e "s|\(^#define LV_USE_ASSERT_STYLE \).*|#define LV_USE_ASSERT_STYLE ${DEBUG_BUILD}|g" \
-e "s|\(^#define LV_USE_ASSERT_MEM_INTEGRITY \).*|#define LV_USE_ASSERT_MEM_INTEGRITY ${DEBUG_BUILD}|g" \
-e "s|\(^#define LV_USE_ASSERT_OBJ \).*|#define LV_USE_ASSERT_OBJ ${DEBUG_BUILD}|g" \
\
-i "${S}/lv_conf.h"
}