waylandpp: add recipe

This adds C++ bindings for Wayland as used e.g. in the Kodi project

Signed-off-by: Markus Volk <f_l_k@t-online.de>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
This commit is contained in:
Markus Volk 2022-08-08 07:24:51 +02:00 committed by Khem Raj
parent abe35f5953
commit e3dac1a87f

View File

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SUMMARY = " C++ binding for Wayland using the most modern C++ technology"
LICENSE = "MIT"
LIC_FILES_CHKSUM = "file://LICENSE;md5=3aae28cc66d61975114c2b14df215407"
SRC_URI = "git://github.com/NilsBrause/waylandpp.git;protocol=https;branch=master"
DEPENDS = "pugixml"
DEPENDS:append:class-target = " waylandpp-native wayland virtual/egl virtual/libgles2"
S = "${WORKDIR}/git"
SRCREV = "4321ed5c7b4bffa41b8a2a13dc7f3ece1191f4f3"
inherit cmake pkgconfig
EXTRA_OECMAKE:class-native = " \
-DBUILD_SCANNER=ON \
-DBUILD_LIBRARIES=OFF \
-DBUILD_DOCUMENTATION=OFF \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_VERBOSE_MAKEFILE=TRUE \
"
EXTRA_OECMAKE:class-target = " \
-DBUILD_SCANNER=ON \
-DBUILD_LIBRARIES=ON \
-DBUILD_DOCUMENTATION=OFF \
-DBUILD_EXAMPLES=OFF \
-DOPENGL_LIBRARY="-lEGL -lGLESv2" \
-DOPENGL_opengl_LIBRARY=-lEGL \
-DOPENGL_glx_LIBRARY=-lEGL \
-DWAYLAND_SCANNERPP="${STAGING_BINDIR_NATIVE}/wayland-scanner++" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_VERBOSE_MAKEFILE=TRUE \
-DCMAKE_EXE_LINKER_FLAGS="-Wl,--enable-new-dtags" \
"
BBCLASSEXTEND += "native nativesdk"