Andreas Müller da778f933c fluidsynth: performance improvements
* Use floats instead of double for sound calculations. This improves
  performance notable and was default for version 1.1.6 using autotools.
* Fix buffer overrun when using floats
* Make use of ARM NEON for multithreading enabled

Performance and sound correctnes was tested with qtractor and a reworked
version of fluidsynth-dssi [1-2]. Tests were performed for single- and
multithreading enabled.

[1] bad09c6f5c
[2] https://github.com/schnitzeltony/meta-qt5-extra/blob/master/recipes-misc/recipes-multimedia/fluidsynth/fluidsynth-dssi_1.0.0.bb

Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Armin Kuster <akuster808@gmail.com>
2017-12-11 07:58:56 -08:00
2016-10-21 18:20:43 +02:00

Collection of layers for the OE-core universe

Please see the respective READMEs in the layer subdirectories

Description
Collection of OpenEmbedded layers
https://openembedded.org/
Readme 92 MiB
Languages
BitBake 85%
Shell 6.2%
C 3%
Roff 2.1%
NASL 1.9%
Other 1.6%