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* Use floats instead of double for sound calculations. This improves
performance notable and was default for version 1.1.6 using autotools.
* Fix buffer overrun when using floats
* Make use of ARM NEON for multithreading enabled
Performance and sound correctnes was tested with qtractor and a reworked
version of fluidsynth-dssi [1-2]. Tests were performed for single- and
multithreading enabled.
[1] bad09c6f5c
[2] https://github.com/schnitzeltony/meta-qt5-extra/blob/master/recipes-misc/recipes-multimedia/fluidsynth/fluidsynth-dssi_1.0.0.bb
Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Armin Kuster <akuster808@gmail.com>
Collection of layers for the OE-core universe Please see the respective READMEs in the layer subdirectories
Description
Languages
BitBake
85%
Shell
6.2%
C
3%
Roff
2.1%
NASL
1.9%
Other
1.6%